NearMissJoin the closed Alpha

Arcade flight combat · Closed Alpha on Android

NearMiss

Sky survival

You fly one plane, thumbs on the edges of the screen, and the sky keeps filling with guided missiles. Running scores nothing. Let one pass close enough to scrape your paint and it pays.

Free. Closed Alpha test on Google Play, not a public release. The link opens the enrolment page.

NearMiss key art: a white sixth-generation fighter banking through a dark storm lit by blue lightning, with two missiles burning past it.
The illustrated NearMiss app icon, not a gameplay capture.

The game

Near misses pay

NearMiss is a portrait arcade flight game, one plane against a sky that keeps refilling. Every launch is telegraphed: a lock, a tone, a beat before it commits. You always see it coming. You’re just busy.

What a graze buys you

A missile that passes at arm’s length pays, chains a combo multiplier, and fills your Focus meter. Focus slows the world for a second or two, so playing safe starves you of the one thing that helps when the sky gets unreadable.

Bait two seekers into each other and the mid-air pays more than either would. Survive a new missile type up close and you can capture it and fly it as your own auto-firing interceptor.

  • Portrait
  • One or two thumbs
  • Solo needs no connection
  • Free · Android closed Alpha
Play Store screenshot headed “Chase the perfect near miss — build combos as the threat escalates”, showing a COMBO ×2.0 readout and a MID-AIR! +225 score pop where two missiles collided.
A ×2.0 combo and 225 for a mid-air.

How you fly

Four inputs, all of them commit

No button bar. Everything is a hold or a gesture at the screen edge, and the loop and roll each cost a cooldown, so you want to be sure before you spend one.

Hold a side

Bank

Steer. The nose is also the gun: auto-fire follows it, so taking a shot costs you your dodge.

Flick down

Loop

Reverses your heading, so pursuers overshoot. Once it commits, missiles pass straight through you. Weather still hits.

Drag sideways

Barrel roll

Throws you sideways and slings nearby missiles off their line. Even the Leviathan loses track until the roll ends.

Hold both sides

Focus

Spends grazing energy to slow everything down for a beat.

Let go before a gesture commits and nothing is spent. Flight School runs you through all of it in the live game, then drops you into a real sortie.

Play Store screenshot headed “Turn the chase around — loop, roll, and redirect pursuing missiles”, showing a fighter cutting hard left with two missile contrails bending away behind it.
A hard left, two contrails bending away.

Weather

Storms you can fly inside

Each storm is a real volume with an inside. They drift, break apart, merge again, and shadow everything below. Fly into one and you lose sight of the sky, and of whatever is behind you.

Skim the edge

Ride the shell of a medium or larger cloud and a tether of electricity latches on. Hold it three seconds and the charge lands: on a fifth-generation fighter, lightning that chains between nearby missiles; on the sixth, the Storm Arc. The tether doubles as your range guide. Drift and it fades before it breaks.

Play Store screenshot headed “Master the Storm Arc — skim cloud edges, redirect lightning”, showing white lightning arcing from the aircraft through a glowing cloud into a missile.
Lightning leaving the airframe and landing in a missile.

What’s chasing you

Six kinds of missile

Early missiles fly at where you are, so a hard turn beats them. Later ones aim where you’ll be, and the last ones already know you’re turning. Each guidance law has a counter you can fly.

Common

Stray

Chases the spot you’re in, wobbles, runs short of fuel. Any real turn leaves it behind.

Uncommon

Mutt

The same missile with the wobble taken out and more fuel in the tank.

Rare

Hound

Aims where you’re going, with no reaction delay. Reverse and it over-commits.

Epic

Asp

Fast and clumsy until it drops a stage mid-flight, then slow and agile. The separation is your tell.

Legendary

Phoenix

Reads your turn, sprints as it closes, and re-locks if you break its line.

Mythic

Leviathan

The boss. Longest warning in the game, and a full armour bar won’t save you.

The Leviathan

You hear it coming long before you see it. Armour won’t absorb the hit and steering won’t clear its line, so loop, or roll to break its track.

Survive that pass and it sheds a stage: slower, better at turning, with a health pool. Something has to shoot it down; a captured missile will.

Play Store screenshot headed “Outfly the storm — read the chase, own the sky”, showing a fighter between towering sunlit cloud banks with two missiles converging from below.
Cloud on both sides and two missiles closing from below.

Hangar

Six generations of real airframes

The hangar runs from a first-generation Sabre to a sixth-generation prototype. Most generations come in average, agile and fast trims that trade speed, turn rate, armour and gun against each other. Credits from your runs upgrade whatever you’re flying.

Gen 1

F-86 Sabre · MiG-15 · Meteor

Where everyone starts.

Gen 2

MiG-21 · F-5 Tiger · F-104 Starfighter

Faster, thicker.

Gen 3

F-4 Phantom · MiG-23 · F-111 Aardvark

First real gun.

Gen 4

F-16 Falcon · F-18 Hornet · F-15 Eagle

The comfortable middle.

Gen 5

F-22 Raptor · Su-57 · F-35 Lightning

Chain Lightning: one strike that jumps between nearby missiles.

Gen 6

Chenzoss Wraith

Storm Charge: the cloud-fed strike, in place of Focus.

The Wraith runs on the weather. The storm is its cooldown, so flying close to the thing that can kill you is how you arm it.

The models are adapted from CC BY 4.0 work by the creators named on the credits page. Every upgrade is reachable on credits alone, without watching a rewarded ad.

Play Store screenshot headed “Build your hangar — six aircraft generations, distinct abilities”, showing the hangar with a Gen 1 Meteor selected, trim buttons, stat bars and locked Loop, Roll and Arsenal branches.
A Gen 1 Meteor selected, Loop and Roll still locked.

Ways to play

Three ways to fly

Solo works with the network off. Squadron puts up to three wingmates in your airspace on one score, with clouds, missiles and lightning synchronised so you’re all in the same storm.

Endless

Solo · Offline

Open sky, no timer, and a rarity mix that keeps getting worse behind you. Bank what you score and spend it in the hangar.

Escort

Solo · Contract

A convoy you have to keep intact. Warnings come earlier than in Endless, because protecting something else means flying around it: intercept, body-block, or bait the missiles into each other.

Squadron

Online · Up to 4

Survival and Escort with wingmates on one score. Invite friends, open it up, or quick play into a waiting lobby.

Play Store screenshot headed “Fly with your squadron — create or join shared survival runs”, showing the lobby with two of four players and Survival plus Invite Only settings.
Two of four seats filled, Survival, invite only.

Closed Alpha

Fly it in the closed Alpha

NearMiss is a closed test on Google Play. It’s free, it’s still changing, and things will move under you. If that’s fine, come and break it.

  1. Open the test link on the Android device you’ll play on.
  2. Sign in with the Google account you use for Play, then choose Become a tester.
  3. Install from Play as usual. It updates like any other app.

Nothing installs until you accept the invitation. Solo needs no connection; multiplayer does. Rewarded ads are optional: a revive, doubled credits from a finished run, or skipping an upgrade step. A short transition ad may appear when you create or join a multiplayer lobby. The privacy notice has the detail.

The NearMiss Google Play feature graphic: the wordmark NEARMISS above SKY SURVIVAL and “Outfly the storm. Turn the chase.”, beside illustrated art of a white fighter in a lightning-lit storm.
The Play listing’s feature graphic: wordmark, tagline, illustrated art.

Email preferences

Stop the testing invitations

If a NearMiss testing invitation reached you because you were on the old RadarCopter tester list, you can take yourself off. No explanation needed.

Opt out now

The opt-out page asks for the address the invitation arrived at and suppresses it. The personal unsubscribe link in your email does the same with no typing.

Or just write to max@cresis.org and I’ll do it by hand.

What this does and does not do

It stops future NearMiss testing invitations to that address. It does not remove the app, close a Google Play test enrolment, or change any access you already have, including RadarCopter testing. Those stay exactly as they are.

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  • No analytics

The opt-out page is part of the NearMiss service, so it can record the request for real. This page never asks for your address or stores it.