Endless
Open sky, no timer, and a rarity mix that keeps getting worse behind you. Bank what you score and spend it in the hangar.
Arcade flight combat · Closed Alpha on Android
Sky survival
You fly one plane, thumbs on the edges of the screen, and the sky keeps filling with guided missiles. Running scores nothing. Let one pass close enough to scrape your paint and it pays.
Free. Closed Alpha test on Google Play, not a public release. The link opens the enrolment page.

The game
NearMiss is a portrait arcade flight game, one plane against a sky that keeps refilling. Every launch is telegraphed: a lock, a tone, a beat before it commits. You always see it coming. You’re just busy.
A missile that passes at arm’s length pays, chains a combo multiplier, and fills your Focus meter. Focus slows the world for a second or two, so playing safe starves you of the one thing that helps when the sky gets unreadable.
Bait two seekers into each other and the mid-air pays more than either would. Survive a new missile type up close and you can capture it and fly it as your own auto-firing interceptor.

How you fly
No button bar. Everything is a hold or a gesture at the screen edge, and the loop and roll each cost a cooldown, so you want to be sure before you spend one.
Hold a side
Bank
Steer. The nose is also the gun: auto-fire follows it, so taking a shot costs you your dodge.
Flick down
Loop
Reverses your heading, so pursuers overshoot. Once it commits, missiles pass straight through you. Weather still hits.
Drag sideways
Barrel roll
Throws you sideways and slings nearby missiles off their line. Even the Leviathan loses track until the roll ends.
Hold both sides
Focus
Spends grazing energy to slow everything down for a beat.
Let go before a gesture commits and nothing is spent. Flight School runs you through all of it in the live game, then drops you into a real sortie.

Weather
Each storm is a real volume with an inside. They drift, break apart, merge again, and shadow everything below. Fly into one and you lose sight of the sky, and of whatever is behind you.
Ride the shell of a medium or larger cloud and a tether of electricity latches on. Hold it three seconds and the charge lands: on a fifth-generation fighter, lightning that chains between nearby missiles; on the sixth, the Storm Arc. The tether doubles as your range guide. Drift and it fades before it breaks.

What’s chasing you
Early missiles fly at where you are, so a hard turn beats them. Later ones aim where you’ll be, and the last ones already know you’re turning. Each guidance law has a counter you can fly.
Common
Stray
Chases the spot you’re in, wobbles, runs short of fuel. Any real turn leaves it behind.
Uncommon
Mutt
The same missile with the wobble taken out and more fuel in the tank.
Rare
Hound
Aims where you’re going, with no reaction delay. Reverse and it over-commits.
Epic
Asp
Fast and clumsy until it drops a stage mid-flight, then slow and agile. The separation is your tell.
Legendary
Phoenix
Reads your turn, sprints as it closes, and re-locks if you break its line.
Mythic
Leviathan
The boss. Longest warning in the game, and a full armour bar won’t save you.
You hear it coming long before you see it. Armour won’t absorb the hit and steering won’t clear its line, so loop, or roll to break its track.
Survive that pass and it sheds a stage: slower, better at turning, with a health pool. Something has to shoot it down; a captured missile will.

Hangar
The hangar runs from a first-generation Sabre to a sixth-generation prototype. Most generations come in average, agile and fast trims that trade speed, turn rate, armour and gun against each other. Credits from your runs upgrade whatever you’re flying.
Gen 1
F-86 Sabre · MiG-15 · Meteor
Where everyone starts.
Gen 2
MiG-21 · F-5 Tiger · F-104 Starfighter
Faster, thicker.
Gen 3
F-4 Phantom · MiG-23 · F-111 Aardvark
First real gun.
Gen 4
F-16 Falcon · F-18 Hornet · F-15 Eagle
The comfortable middle.
Gen 5
F-22 Raptor · Su-57 · F-35 Lightning
Chain Lightning: one strike that jumps between nearby missiles.
Gen 6
Chenzoss Wraith
Storm Charge: the cloud-fed strike, in place of Focus.
The Wraith runs on the weather. The storm is its cooldown, so flying close to the thing that can kill you is how you arm it.
The models are adapted from CC BY 4.0 work by the creators named on the credits page. Every upgrade is reachable on credits alone, without watching a rewarded ad.

Ways to play
Solo works with the network off. Squadron puts up to three wingmates in your airspace on one score, with clouds, missiles and lightning synchronised so you’re all in the same storm.
Open sky, no timer, and a rarity mix that keeps getting worse behind you. Bank what you score and spend it in the hangar.
A convoy you have to keep intact. Warnings come earlier than in Endless, because protecting something else means flying around it: intercept, body-block, or bait the missiles into each other.
Survival and Escort with wingmates on one score. Invite friends, open it up, or quick play into a waiting lobby.

Closed Alpha
NearMiss is a closed test on Google Play. It’s free, it’s still changing, and things will move under you. If that’s fine, come and break it.
Nothing installs until you accept the invitation. Solo needs no connection; multiplayer does. Rewarded ads are optional: a revive, doubled credits from a finished run, or skipping an upgrade step. A short transition ad may appear when you create or join a multiplayer lobby. The privacy notice has the detail.

Email preferences
If a NearMiss testing invitation reached you because you were on the old RadarCopter tester list, you can take yourself off. No explanation needed.
The opt-out page asks for the address the invitation arrived at and suppresses it. The personal unsubscribe link in your email does the same with no typing.
Or just write to max@cresis.org and I’ll do it by hand.
What this does and does not do
It stops future NearMiss testing invitations to that address. It does not remove the app, close a Google Play test enrolment, or change any access you already have, including RadarCopter testing. Those stay exactly as they are.
The opt-out page is part of the NearMiss service, so it can record the request for real. This page never asks for your address or stores it.